I love the game and all the expansions and would like to give a little more detail/theories to see if i can help the devs. Not sure if it's directly related to the number of taxiway nodes, but the more taxiways the slower the game speed: Start a new game, build a large grid of taxiways and observe a nearby highway. I made a post on reddit just to see if anyone else is experiencing the same thing: Ĭan you replicate the issue? If yes, please explain how you did it. I'm running an i7 8700, 32Gb of RAM and a 1080ti with minimal load on everything, so I'm almost positive that it's not a hardware bottleneck. The lag also goes away when I delete the taxiways. Video linked shows that the speed of the game (cars etc) slows down relative to the number of taxiways I build: I saw that people were having issues with 81 tiles, but after unsubscribing from it and the rest of the mods I had installed (just a handful of colour correction tools), I can still replicate the issue in a completely fresh save, no mods installed. I'm having huge performance issues in game that seem to scale with the amount of taxiways I build. Please explain your issue is in as much detail as possible. I did have 81 tiles and a handful of colour mods installed, but I completely uninstalled/unsubscribed from them as I assumed they would be the issue. After Dark, Snowfall, Mass Transit, Green Cities, Parklife, Industries, Campus, Sunset Harbor, Airports
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